Select a card from one of five categories and Zoltar will do an animated divination on his magic crystal ball. He then will speak your fortune to you from a set of over 100 fortunes based, in part, on the minor arcana of the Tarot deck. You can rotate him around by dragging your finger or zoom in and out with the standard iPhone pinching gesture. It was a really fun first project which allowed me to test the limits of the iPhone hardware. The model of Zoltar was created in 3d Studio Max and has over 10,000 polygons and renders at about 30 frames per second which is impressive for the iPhone.



Game Engine
The 3d game engine that powers Zoltar has been refined over the past 10 years from the EarthBrowser virtual earth project. It uses a kernel architecture to manage frame, time and asynchronous tasks. It supports several 3d object formats and has a highly optimized and fast particle system generator. It currently uses the Lua scripting language but I am in the process of changing that over to Javascript as the scripting language.I'll have more to say on development of the game engine in future posts.


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