Super Deadly Studios was created to help developers create great iPhone apps in less time. The purpose of this blog is to share my experiences with developing my own and helping other developers make great apps for the iPhone. I will be revealing more on how Super Deadly intends to make iPhone development easier over the next few posts but first I'd like to introduce myself.
Background
My name is Matt Giger and I'm an experienced developer and have been programming computers for a living for the past 25 years. I've made over a million dollars selling my product
EarthBrowser as shareware with a very minimal advertising budget. There are many lessons that I've learned in product development, effective marketing and putting together a polished product that I'd like to share with others.
Apple Computer
I am a die-hard Macintosh fan and developer since I began programming on the first 128K Macintosh at
Reed College in 1985. I've been rooting for Apple to succeed for what seems like forever and am very happy to see the success Apple is now having with first the iPod and more significantly the iPhone. I've seen many new technologies over the years and have become quite jaded to them since the mid 1990s. However the iPhone has gotten me excited like no other technology since I got my first Vic 20 computer.
iPhone Gold Rush
There has been a huge "gold rush" to develop for the iPhone over the past year. However it is a very difficult prospect to be successful on the iPhone for a variety of reasons, mainly that there are tens of thousands of apps out there competing for attention. Part of the problem is because Apple is allowing a lot of "junk" apps on the store. I think that is a big problem for them but one I can't see a better solution for, Apple shouldn't be the one who decides what is junk.
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